Studio Purloux
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Indecision Decision

09 December 2010

Well, since it's been almost two months since our last news update, here's yet another a quick hello to let you know we've actually decided to switch back into working on Tetl. What we really needed was some time we could avoid working on it but without feeling guilty about not working on it. Doing stuff for Dragoon has afforded some improvements to our game engine, so we ought to be getting vigorously back into it in the next few weeks here.

Switching Gears

24 October 2010

After much deliberation, Purloux has decided to take a break from its current title to focus on a project of more manageable size. The new project, code-named Dragoon, will be a slick little top-down shooter. We've got some great ideas in store, and think you'll be pleased with the eventual results.

We intend to take this as an opportunity to improve upon and prove the value of the tools we developed for Tetl. Our first target platform is PC, but we may move into the mobile market as well if conditions are favourable.

Working on the Game

18 September 2010

Well, since it's been almost a month since our last news update, here's a quick hello to let you know we've been working diligently (more or less) on our upcoming title. As more content becomes available for us to share, we'll give you sneak previews of the many exciting things in store.

Site Up and Running

25 August 2010

That's right, Purloux is here and actively updating with content and suchlike. Stay tuned for updates on all of our activities, and enjoy everything the site has to offer so far. Make sure to browse the Artwork section—it's chock-full of pixel art resources of all kinds, including Purloux's own tutorials!

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